2D GAME DESIGNER · ANIMATOR · ILLUSTRATOR
Profile
2D game designer and animator with over 20 years' experience, specialising in online slot games for operators including Ladbrokes, William Hill and Paddy Power. Takes games from brief to release: concepts, characters, symbols, backgrounds, UI and Spine / After Effects animation. Previously Lead Illustrator on Warner Bros' Scooby Doo educational game, with advertising clients including Honda, Sony, Vodafone and Chanel. Co-founder of Pilot X, a 2D mobile games studio. Available for remote, hybrid or contract work.
Skills
Animation & art: Spine · After Effects · Adobe Animate (Advanced, Certified) · Photoshop · Illustrator · Premiere · Blender
Game design: Character design · Storyboarding · GDD & UX design · Figma · Unity
AI tools: Midjourney · Magnific · D-Zine · ChatGPT · Claude · Grok
Also: Cartoonist and caricaturist
Key experience
Senior Game Designer, Aris TX — 2024–present (rolling contract)
Created game concepts, themes and storyboards, and pitched visual directions to producers
Designed and illustrated symbols, characters, backgrounds and UI
Animated characters, symbols, big-win celebrations, bonus intros and transitions in Spine and After Effects
Created VFX (particles, glows, win effects) and optimised assets for mobile and web
Worked closely with developers to implement animations in-game
Released titles include Stuffed with Wins and Tweet Dreams
Wrote game design documents (GDDs) for Clukomatic 1000 and Moo-niversal Mayhem
Senior Game Designer, Games Global — 2022
Designed and animated online slot games: concepts, symbols, characters, backgrounds, UI and win animations
Worked with producers through to release
Titles include Lemur Loot and Agent Blitz
Senior Game Designer / Illustrator, TopJack Games, mkodo, Epigeum — 2012–2015
Design and UX work on commercial casino slot games for operators including Ladbrokes, William Hill and Paddy Power
Released titles include Money Mouse, Pink Panda, Klondike Billy
Acted as sole designer, working on concept and designing all artwork and animation
Illustrated award-winning e-learning comic strips for Epigeum (Imperial College London / Oxford University Press)
Senior Motion Graphics Designer, The Libertine — 2010–2012
Digital advertising for giant-format screens at Victoria and Liverpool Street stations
Campaigns for Comet, Butlins, New Look and Wickes
Lead Illustrator, Scooby Doo, Warner Bros. — 2007–2008
Lead designer on a multi-platform educational game
Created all background elements and the interface, true to the original series' style
Flash & Game Designer — 2003–2010
Flash games and animation for the BBC, Sky TV, Vodafone, Nokia, Sony, Universal Records and others
Independent projects
Co-founder & 2D Game Designer / Animator, Pilot X — 2016–present
Co-founded an independent studio making 2D side-scrolling mobile games for iOS and Android in Unity
Designed characters, environments, UI and animation
Two titles released: Hangry Fish, Bee Smart; third title in development
Freelance Cartoonist & Caricaturist — 2001–present
Editorial and advertising illustration, package design and live caricature for clients including Disney, Chanel, HSBC, ITV, Honda and Visa International
Earlier career
Editorial cartoonist and games (The Telegraph) · Children's games and puzzle designer (Daily Mirror, Take a Break, Take a Puzzle) · Comic book artist (Zit Comic) · Props designer for the BBC's Dennis the Menace (Collingwood O'Hare)